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Understanding the Graphics Module in Konfiwear

The Graphics module controls how logos, artwork, text, and brand elements are placed on garments in the 3D customizer. It manages three distinct placement modes freeform, fixed, and zone-based each serving a different production and customer workflow.


What Does the Graphics Module Manage?

The Graphics module is organized into four sections accessible via a tabbed interface:

Section

What It Manages

Where to Find It

Zones

Bounded rectangular areas for DTG/sublimation printing — where customers place artwork within defined bounds

Graphics → Zones (default tab)

Link Groups

Groups of positions that share a single customer input — e.g., a jersey number that appears on both front and back

Graphics → Link Groups

Upload Settings

Global rules for customer file uploads — file size limits, allowed formats, scale constraints

Graphics → Upload Settings

Brand Logos

Fixed, non-interactive tenant logos placed at predefined positions — automatically adapt to light/dark backgrounds

Graphics → Brand Logos

A fifth related section — the Graphic Library — lives under Assets → Graphic Library and manages your reusable graphic assets (logos, badges, clip art).


Three Placement Modes

Graphics in Konfiwear follow three placement modes that can coexist on a single product:

Mode

Who Controls Placement

Example

Key Entity

Freeform

The customer drags, scales, and rotates freely on the canvas

Customer uploads a club logo and positions it on the chest

Upload Settings

Fixed Position

You predefine the coordinates; the customer provides the content

Player name on the back, number on front and back (linked)

Link Groups

Zone (DTG/Sublimation)

You define a rectangular print area; the customer fills it with artwork

Full-chest DTG zone where the customer uploads a design

Graphic Zones

💡 Tip: Most sportswear products use a combination of all three. A typical soccer jersey might have DTG zones for the chest and back, fixed positions for the player name and number (via link groups), and freeform placement enabled for sponsor logos.


Canvas Layer Order

All graphic elements render on the 2D Fabric.js canvas, which feeds the 3D model texture. The layer order from bottom to top is:

Layer

Type

Interactive?

Design base

The design SVG template

No

Brand logos

Fixed tenant logos

No — completely locked

Zone boundaries

Dashed rectangles showing DTG print areas

No

Pattern overlays

Tiled SVG patterns per zone

No

Zone graphics

Customer artwork within zones

Yes — constrained to zone bounds (DTG)

Zone text

Customer text within text zones

Yes

Link group text

Text from linked positions

Yes

Freeform graphics

Customer-placed graphics anywhere on the garment

Yes — drag, rotate, scale

Freeform text

Customer-placed text

Yes

Layering controls (forward/backward) move objects within their layer group but never across group boundaries. A freeform graphic can never drop below zone content.


Navigating the Graphics Module

Go to Graphics under the Customizer section in the sidebar. The section opens with three tabs: Zones, Link Groups, and Upload Settings. Brand Logos is accessible as a fourth tab or section.

The Graphics page showing the tabbed navigation with Zones, Link Groups, and Upload Settings

Caption: The Graphics section with the three main tabs.


How Graphics Connect to Other Modules

Module

Relationship

Designs

Zones are assigned to specific designs via a junction table. When a customer selects a design, only the zones assigned to that design appear.

Products

Zones and link groups can be assigned to specific products and/or categories.

Positions

Link group members reference positions from the Positions asset module. Each position can belong to only one link group.

Colors

Color zones (from the Colors module) handle garment coloring. Graphic zones handle content placement. They are separate systems.

Quotes

Selected graphics, zone content, and link group inputs are captured in the quote submission with a pricing breakdown.

Billing

Zones can have per-unit surcharges that factor into the pricing engine.


The Graphic Library

The Graphic Library (under Assets → Graphic Library) manages your account's reusable graphic assets — logos, badges, clip art, and artwork that customers can browse and select in the customizer.

Each graphic library entry has:

Property

Description

Name / Slug

Display name and unique identifier

Preview / Source URL

Thumbnail and original file (stored in S3)

File Format

SVG, PNG, JPG, etc.

Dimensions

Original width and height in pixels (used for DPI calculation)

Allow Recolor

Whether customers can change SVG fill colors

Price

Optional per-graphic surcharge

Tags

Searchable tags for filtering

Active

Visibility toggle

Graphic library items use soft delete (deleted_at) to preserve references in existing quote snapshots.


Pricing Integration

The Graphics module integrates with the pricing engine:

  • Graphic zones can have a per-unit price surcharge — charged when the zone has content

  • Graphic library items can have individual prices

  • Fabrics have their own price surcharge

  • VAT is configurable per account (vat_rate and vat_mode on customizer settings)

All pricing is computed by a pure, side-effect-free pricing engine. The breakdown is snapshotted as JSONB on the quote at submission time.


Tips & Best Practices

  • Define zones before enabling the customizer — customers need clear print areas to know where to place their content

  • Use link groups for repeated content — a jersey number should be a link group, not two separate positions that the customer fills independently

  • Set meaningful zone constraints — enforce minimum DPI, maximum file size, and allowed formats to ensure production-quality uploads

  • Upload both light and dark brand logo variants — automatic variant selection based on background luminance ensures your brand always looks correct

  • Restrict freeform placement when needed — use Upload Settings to control scale limits, rotation, and drag permissions


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